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Graphic novel group Stick Mob prepares for official launch in 2021

Stick Mob Studio is being mentored by DKA CEO Dan Tyson as they create and share important stories.

Stick Mob Stu­dio is a group of five indi­vid­u­als focused on cre­at­ing and shar­ing impor­tant sto­ries through graph­ic nov­els. The group con­sists of Artist Wendy Cow­an, Graph­ic Nov­el­ists Declan Miller, Seraphi­na New­ber­ry and Alyssa Mason, and Scriptwriter Lau­ren Boyle.

The team shares sto­ries inspired by lived expe­ri­ences, draw­ing on themes sur­round­ing sci­ence, art and lit­er­a­ture, and with a strong focus on their cul­tur­al roots.

The Stick Mob slo­gan, ​It’s yOUR sto­ry’, rep­re­sents the link between indi­vid­ual expe­ri­ences, and how they cre­ate and influ­ence col­lec­tive sto­ries. The name is a nod to the first stage in the graph­ic nov­el cre­ation process: draw­ing stick fig­ures, or ​thumb­nail­ing’ in graph­ic nov­el vernacular.

The idea for Stick Mob came about in 2016 when Declan was a stu­dent being taught by Wendy. Per­sis­tent efforts from the two co-founders and sup­port from var­i­ous organ­i­sa­tions has allowed Stick Mob to progress from a school project to 40-page pub­li­ca­tions. The brand now sits under par­ent com­pa­ny Gestalt Publishing.

Stick Mob’s devel­op­ment has been sup­port­ed over the last four years by Gestalt Pub­lish­ing, the Indige­nous Lit­er­a­cy Foun­da­tion, Yawu­ru artist Bren­ton E McKen­na, Cen­tralian Senior Col­lege, Indige­nous Busi­ness Aus­tralia, Cen­tral Aus­tralian Youth Link Up Ser­vice (CAY­LUS), Charles Dar­win Uni­ver­si­ty, and DKA.

The team is cur­rent­ly work­ing out of DKA’s Busi­ness & Inno­va­tion Cen­tre at the Desert Knowl­edge Precinct, where they are being men­tored by Wendy and DKA CEO Dr Dan Tyson. Stick Mob will have three graph­ic nov­els, cre­at­ed by Declan, Seraphi­na, Alyssa and Lau­ren, pub­lished at a nation­al launch next year by Gestalt Pub­lish­ing and the Indige­nous Lit­er­a­cy Foundation.

Stick Mob will offi­cial­ly launch in ear­ly 2021. Its oper­a­tions will focus on three main areas: graph­ic nov­el cre­ation, host­ing stu­dio work­shops and online cours­es, and com­mis­sion-based illus­tra­tive work.